Official Playstation Blogcast

Sinopse

Connect to the world of PlayStation with the official PlayStation.Blog team! Every week we discuss the latest and greatest games on PS4, host in-depth developer interviews from designers around the world, and answer your questions. Join us!

Episódios

  • Episode 365: Host of Tsushima

    Episode 365: Host of Tsushima

    15/05/2020 Duração: 57min

    This week, Sucker Punch's Nate Fox and Jason Connell join us to talk about that sweet new Ghost of Tsushima gameplay footage premiered during State of Play. Plus, Brett kicks the tires on hosting the show, next week's new release highlights, and more. Listen in!

  • Episode 364: Sweet Dreams

    Episode 364: Sweet Dreams

    08/05/2020 Duração: 01h12min

    The gang is back this week with PS VR on the brain. We also chat with Siobhan Reddy from Media Molecule about the past, present, and future of Dreams. Listen in!

  • Episode 363: Streets of Midgar

    Episode 363: Streets of Midgar

    01/05/2020 Duração: 01h45min

    This week, voice actor Briana White joins us for a heart-to-heart about her experience bringing Aerith to life in Final Fantasy VII Remake. Plus, our first impressions of Streets of Rage 4, our favorite beat 'em ups, and a deep dive on the Doom franchise. Listen in!

  • Episode 362: Materia Possession

    Episode 362: Materia Possession

    24/04/2020 Duração: 01h34min

    This week, we dive into the deep end of Final Fantasy VII Remake spoilers. Let's talk about that ending! If you haven't finished the game yet, don't worry — we'll warn you before we get there.  Plus, we chat with the inimitable Ramone Russell from San Diego Studio for an update on all things MLB The Show. Listen in!

  • Episode 361: Remade

    Episode 361: Remade

    17/04/2020 Duração: 01h09min

    We're back with the first-ever episode of the Official PlayStation Podcast! In this inaugural outing, we share our spoiler-free final impressions of Final Fantasy VII Remake and interview Illfonic, the studio behind next week's Predator: Hunting Grounds. Listen in!

  • Episode 360: Finally

    Episode 360: Finally

    10/04/2020 Duração: 55min

    This week, Marvel's Iron Man VR director Ryan Payton checks in for a development update. Then, we gush about how much we love Final Fantasy VII Remake... it's really good. Listen in!

  • Episode 359: Eternally Yours

    Episode 359: Eternally Yours

    04/04/2020 Duração: 59min

    We're back! We're recording the show remotely this week, so please excuse any audio quality issues. This week, Naughty Dog's Neil Druckmann gives an update on The Last of Us Part II. Then, we discuss the demon-destroyin' tour de force that is Doom Eternal, catch up on Persona 5 Royal, and do a quick news roundup. Hope you can listen in!

  • PlayStation Blogcast 358: Hermen Hulst Speaks

    PlayStation Blogcast 358: Hermen Hulst Speaks

    10/03/2020 Duração: 21min

    Today's special episode features a new interview with Hermen Hulst, PlayStation's Head of Worldwide Studios. What's next for Guerrilla, upcoming TV and film projects, and the guiding principles that drive PlayStation's network of world-class game studios. 

  • Episode 357: Righteous Infliction of Retribution

    Episode 357: Righteous Infliction of Retribution

    28/02/2020 Duração: 01h13min

    Welcome back, Blogcastronauts! We've got a fun one for ya this week, featuring plenty of talk about Capcom's upcoming remake of Resident Evil 3, along with some wonderfully intriguing listener letters and an honest-to-goodness brand new segment: the Blogcast Game Club. Listen in!

  • Episode 356: Rise From Your Grave

    Episode 356: Rise From Your Grave

    21/02/2020 Duração: 01h07min

    Sorry for the delay all, we are back in the saddle with a farm-fresh new episode! Brett and Sid tackle a mighty news backlog and discuss what makes gaming storytelling so special. Please listen in!

  • Santa Monica Studio Worlds Collide: Raising Atreus for Battle

    Santa Monica Studio Worlds Collide: Raising Atreus for Battle

    03/02/2020 Duração: 56min

    In this limited miniseries, we are bringing together developers from different departments across Santa Monica Studio, who collaborated on a feature that helped evolve God of War. While we worked hard on developing his positioning, traversal, and progression, it was Atreus’ core combat system that became, perhaps, an even greater challenge. The design, tech, and animations of Atreus’ combat were meticulously planned for almost every imaginable gameplay situation, including how he interacted with Kratos in battle. In this episode of Worlds Collide, we bring together our Senior Staff Technical Combat Designer and Senior Animator to discuss how Atreus’ combat went from feeling mediocre to feeling empowering and eventful. Learn more about Santa Monica Studio: sms.playstation.com

  • Episode 355: Brain Waist

    Episode 355: Brain Waist

    25/01/2020 Duração: 01h18min

    Please give a warm Blogcast welcome to our newest host: Brett Elston! This week, Brett reports back from an intense, hours-long hands-on session with Doom Eternal and the gang tries to identify which games best reflect their personalities. Listen in!

  • Episode 354: Gaming Habits Exposed!

    Episode 354: Gaming Habits Exposed!

    18/01/2020 Duração: 01h05min

    Join the Blogcast crew for the first episode of 2020! This week, we look back on some of our favorite games from the past decade and reveal our 2019 Year in Gaming results. Plus, a peek at next week's new releases and a rundown of the week's biggest gaming news. Listen in!

  • Santa Monica Studio Worlds Collide: The No Cut Camera

    Santa Monica Studio Worlds Collide: The No Cut Camera

    09/01/2020 Duração: 54min

    In this limited miniseries, we are bringing together developers from different departments across Santa Monica Studio, who collaborated on a feature that helped evolve God of War. The no cut camera in God of War was a miracle of collaboration across many departments. Developers Dori Arazi (Director of Photography and Cinematic Art Lead), Phil Wilkins (Senior Staff Programmer), and Erol Oksuz (Lead Gameplay Camera Designer) discuss how they merged technology with cinematography to establish a single shot from start to finish and every which way you could venture on your journey in God of War. It was bold, it was new, it was damn near impossible. Learn more about Santa Monica Studio: sms.playstation.com

  • Episode 353: 25 Years of Yay!

    Episode 353: 25 Years of Yay!

    13/12/2019 Duração: 01h32min

    What a year we've had on the Blogcast! Kristen, Sid, and Tim wrap up 2019 and celebrate PlayStation's 25th anniversary by running down their top three PS games of all time. Plus, the talented devs from Dontnod stop by for an insightful (and spoilery!) chat about the recently concluded Life is Strange 2. See you in 2020!

  • Episode 352: Can You Dig It?

    Episode 352: Can You Dig It?

    07/12/2019 Duração: 01h22min

    On this week's Blogcast, we interview Sean Velasco of Yacht Club Games about Shovel Knight: King of Cards and Shovel Knight Showdown! Then, we we dig into some hard-hitting listener letters that send at least one of us spiraling into an existential crisis. Enjoy!

  • Santa Monica Studio Worlds Collide: Fitting A Side Quest in Anywhere

    Santa Monica Studio Worlds Collide: Fitting A Side Quest in Anywhere

    22/11/2019 Duração: 50min

    In this limited miniseries, we are bringing together developers from different departments across Santa Monica Studio, who collaborated on a feature that helped evolve God of War. The development of the Witch Bones quest and others were designed so they could be played at any point in the game. Developers Luis Sanchez (Lead Level Designer), Anthony DiMento (Senior Systems Designer), and Adam Dolin (Narrative Designer) break down how this was made possible across level, system, and narrative design. Learn more about Santa Monica Studio: sms.playstation.com

  • Episode 351: Smash That Like Button

    Episode 351: Smash That Like Button

    15/11/2019 Duração: 52min

    Don't forget to Like… structures left by fellow Porters throughout the world of Death Stranding! This week, the gang continues their DS discussion and runs down some upcoming PS VR titles they got a chance to go eyes-on with. Plus, an interview with Agharta Studio about PS VR's upcoming Stardust Odyssey!

  • Episode 350: Strand and Deliver

    Episode 350: Strand and Deliver

    09/11/2019 Duração: 49min

    Connect to the Chiral Network and listen in to this week's Blogcast, where Sid, Tim, and Justin discuss their initial impressions of the long-awaited Death Stranding. Plus, the gang reports back from their trip to NYC and the Fractured Worlds pop-up gallery.

  • Episode 349: Out of This World

    Episode 349: Out of This World

    01/11/2019 Duração: 51min

    This week, Tim and Kristen get hyped up for the upcoming launch of Death Stranding and double down on their love of The Outer Worlds by interviewing the Obsidian team. Listen in!

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